💰Robbery & Hostage Rules

Robberys [ 2 Points ]

If you or a group of people start a robbery such as store robberys or bank robberys you must STAY 5 minutes on scene until one LEO arrives on scene and can CLEARLY see who is fleeing from the priority. When it comes to robbing banks we would prefer for roleplay reasons if you get a hostage that way LEO can negotiate with you and create more in depth roleplay.

Robbing Bodys [ 1 Point ]

When initiating a robbery on another player, there must be sufficient and realistic roleplay to justify the action. For example, the victim should provide a valid in-character reason—such as verbally confirming they are carrying $50,000 in cash—before a robbery can proceed. You may not rob and kill a player in the same encounter. This rule exists to encourage meaningful, in-depth roleplay interactions. Exceptions: This rule does not apply during active gang wars or when interacting with law enforcement officers.

Hostage Taking [ 1 Point ]

Hostage takers can hold hostages for a maximum of 5 minutes to ensure active and dynamic roleplay. This time allows for gathering additional hostages or waiting for specific in-game conditions. After 5 minutes, the situation must progress, such as releasing hostages or initiating negotiations. Failure to comply with this rule will result in disciplinary action to maintain a fair and immersive roleplay environment.

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